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Battle for wesnoth sprites animated3/14/2023 Finally, a huge number of new terrains have been added to the game to enhance new and existing maps - especially those set indoors and underground - and water and lava have been redone in a new, fluid and fully-animated, aesthetically-pleasing style. New generic portraits are available for several units too, including the Troll, Ancient Wose, Walking Corpse, and Yeti. The preferences dialog has also been through a substantial overhaul making it easier to navigate and use.Ī plethora of units such as the Heavy Infantryman, Elvish Sylph, and Rogue have received new animations and baseframes to bring them up to higher quality standards and make the battlefield more lively and dynamic. The add-ons manager, multiplayer lobby, and game set-up interfaces have been completely revamped with fresh designs that address many long-standing deficiencies in each. Larger and crisper new fonts coupled with simplified dialog borders and buttons enhance the game’s readability across a variety of hardware and contexts, providing a more modern look. The main menu now features a crisper 4K resolution background and a brand-new main theme from composer Mattias Westlund (West). The user interface has also been further refined and polished. In particular, support for fullscreen on multi-monitor configurations is greatly improved, and various annoying mouse-related issues on Apple Retina devices have been fixed. This addresses many longstanding issues with OS and hardware compatibility. The antiquated SDL 1.2 library our engine used has been replaced with the much-improved SDL 2.0. We look forward to seeing new faces in our community! Wesnoth made it through Steam Greenlight in record time, and your continued interest on our forums and social media has been extremely encouraging. Probably most notable of all, this is also the first release to be published on the Steam Store, where it is available for free on Windows, macOS, and Linux platforms! We would like to extend a huge thank you to everyone who supported this effort over the past two years. Dozens of contributors dedicated hundreds of hours modernizing our engine, fixing bugs, improving the interface, adding new content, and streamlining the player experience to ensure this version of Wesnoth is the most stable we have ever released. Consequently, this version lays the groundwork for new and exciting changes, some of which are included here, and some of which we hope to unveil further down the line. In the three-and-a-half years since version 1.12, we on the development team have dedicated much thought towards the future of Wesnoth and where we want to take the game going forward.
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